Brawler List

All Brawlers And Their Abilities

Brawler Attacks Star Powers Rarity
8 Bit Blaster Beams: Shoots a burst of Blaster Beams that damages any opponent they hit. The beams have a medium range and a slight spread.

Damage Booster: Deploys a turret that increases the damage output of all friendly Brawlers in its area of effect.

Boosted Booster: Increases the Damage Booster’s radius by 50%.

Extra Life: When 8-Bit is defeated for the first time in a round, he instantly resurrects.

Barley Undiluted: Barley lobs a bottle, breaking it and spilling the contents. Its corrosive contents damage enemies standing in the puddle.

Last Call: This one’s on the house! Barley hurls a flurry of fiery bottles, covering a huge area in flames.

Medical Use: Barley regains 300 health from each main attack.

Extra Noxious: Adds +140 damage per second to Barley’s attack.

Bea Iron Hive: Bea deploys a swarm of drones that move and turn like jets. They slow down any opponents caught in their path. Insta Reload: Instantly supercharges Bea’s Big Sting one time if she misses a supercharged shot.

Honey Coat: Bea escapes certain defeat with 1 health and gains a momentary shield. The power is available again after she is defeated.

Bibi Three Strikes: Bibi swings her baseball bat. When she has three swings at the ready, her Home Run bar will charge. Once fully charged, her next swing will knock back enemies.

Spitball: Bibi bats a bouncing ball of bubble gum that can go through enemies, and even hit the same target multiple times.

Home Run: Bibi’s movement speed is increased when her Home Run bar is fully charged.

Batting Stance: When Bibi’s Homerun bar is fully charged, she shields herself from all damage by 30%.

Bo Eagle-eyed: Bo releases a trio of exploding arrows, tearing up enemies like an eagle’s talons.

Catch a Fox: Bo hides explosive traps on the ground. Enemies stepping on them get blown up and away.

Circling Eagle: Bo spots enemies hidden in bushes from double the distance than normally.

Snare a Bear: Instead of a knock back, Bo’s traps now stun the enemy for 2.0 seconds.

Brock Rockin’ Rocket: Brock lets you fly with a single Rockin’ Rocket that goes the distance.

Rocket Rain: Brock only wants to see you bathing in Rocket Rain: an explosive deluge that takes out enemies and obstacles.

Incendiary: The impact of Brock’s attack sets the ground on fire. Enemies in the area take 300 damage per second.

Rocket Number Four: Brock loads a fourth rocket into his launcher, increasing his ammo capacity.

Bull Double Barrel: Bull can’t see ten feet, but he doesn’t need to! His double-barreled shotgun can blow off a barn door with ease.

Bulldozer: Bull has always been headstrong, so he puts his head down and bulldozes through opponents and obstacles.

Berserker: When Bull falls below 40% health, his reload speed doubles.

Tough Guy: When Bull falls below 40% health, he gains a shield that reduces all damage he takes by 30%.

Carl Pickaxe: Carl throws his Pickaxe like a boomerang. After he catches the returning Pickaxe, he can throw it again.

Tailspin: Carl goes into a crazy spin for a few seconds, flailing around and damaging nearby opponents.

Power Throw: Carl throws his Pickaxe with more speed, allowing it to travel faster and return faster, too.

Protective Pirouette: During Carl’s Super, all damage he receives is reduced by 30%.

Super Rare
Colt Six Shooters: Colt lets his long-range revolvers do his talking for him. He never seems to run out of lines.

Bullet Rain: Colt spins his chambers, rattling off a massive burst of bullets that will shred through almost anything.

Slick Boots: Colt’s movement speed is increased by a pair of slick new boots.

Magnum Special: Colt’s attack range and bullet speed are increased by 11%.

Crow Switchblade: Crow throws a triple threat of poisoned daggers. Enemies nicked by these blades will take damage over time.

Swoop: Crow takes to the skies, throwing a ring of poisoned daggers around him both on take-off and landing.

Extra Toxic: Crow’s poison saps the strength of enemies, causing them to do 10% less damage while the poison is active. Legendary
Darryl Double Deuce: These double-barrel shotguns fire two staggered blasts of heavy close-range damage.

Barrel Roll: Darryl jumps into his barrel and rolls around, bouncing off walls and damaging any enemies he hits.

Steel Hoops: Darryl’s newly reinforced barrel shields him during his Super roll, reducing all damage he takes by 70%.

Rolling Reload: When Darryl uses his Super, he reloads 3.0 ammo instantly.

Super Rare
Dynamike Short Fuse: Short-tempered Mike is always moments from blowing up, just like the two lit sticks of dynamite he tosses.

Big Barrel o’ Doom: A big-bada-barrel of dynamite blows up just about everything. Enemies get knocked back on impact.

Dyna-jump: Dynamike can now use the concussive force of his attacks and Super to propel himself in the air, even over walls.

Demolition: Adds +1000 damage to Mike’s Super.

El Primo Fists of Fury: El Primo fires off a furious flurry of four fiery fists.

Flying Elbow Drop: Leaping high, El Primo drops an Intergalactic Elbow that pounds and pushes away anything he lands on.

El Fuego: Enemies caught in El Primo’s Super will burn for 800 damage over 4 seconds.

Meteor Rush: El Primo gains a 32% speed boost for 5.0 seconds after using his Super.

Emz Spray: Emz gives you a blast of her hair spray — it’s strong enough to melt your face!

Caustic Charisma: Emz creates a cloud of toxicity around herself, slowing down the movement of enemies and damaging them.

Bad Karma: Enemies who stay within the cloud of Emz’s toxic hair suffer increasing damage (20% per hit).

Hype: Emz recovers 300 health per second for each enemy inside her Super’s area of effect.

Frank Hammer Hit: Frank takes a while to wind up his hammer blow, but the hit is so hard it sends a shockwave.

Stunning Blow: Frank’s greatest hit sends a shockwave that destroys the environment and stuns enemies for a while.

Power Grab: Frank steals the power of a Brawler he defeats, increasing his damage by 50% for 12 seconds.

Sponge: Frank gains +1000 health.

Gale Polar Vortex: Gale has a blower machine in hand, through which he shoots 6 snowballs parallel to one another.

Gale Force: Gale creates a super ice wave and blows it over enemies. Enemies take damage and are pushed back.

Blustery Blow: If the Ice Wave hits enemies against the wall, they will receive a small stun lasting 0.5 seconds.

Freezing Snow: When Gale’s main attack hits an enemy, they will be slowed down for 0.3 seconds. Freezing Snow does not affect enemies hit by Gale’s Super.

Gene Smoke Blast: Gene shoots a solid ball of magical smoke from his lamp. If the ball doesn’t hit a target, it splits up and spreads the damage in a cone.

Magic Hand: Gene launches a magical hand from his lamp. If the hand hits an enemy, they get pulled back to Gene’s location.

Magic Puffs: Gene heals all friendly Brawlers around him for 200 health per second.

Pat on the Back: Hitting teammates with Gene’s Super now heals them for 2000 health.

Jacky Ground Breaker: Jacky damages all enemies in a radius around her, including enemies behind walls. The damage is dealt immediately without any travel time. Since there is no direction to this attack, there is no need to aim.

Holey Moley: Jacky pulls in enemies in a radius around her. This also grants Jacky a shield that reduces all damage she receives by 50%. Just like Jacky’s main attack, there is no need to aim.

Counter Crush: When receiving damage, Jacky returns the favor by converting 15% of the damage into a Groundbreaker counterattack.

Hardy Hard Hat: Jacky’s Hard Hat protects her by reducing any damage she takes by 15%.

Super Rare
Jessie Shock Rifle: Jessie’s invention, the Shock Rifle, fires an energy orb that seeks out up to three targets before fizzling out.

Scrappy: Jessie cobbles together a gun turret out of random scrap.

Energize: Jessie can repair her gun turret for 800 of its missing health by zapping it with her attack.

Shocky: Scrappy, the Turret now shoots energy orbs that bounce between enemies.

Leon Leaf Blade: Leon flicks his wrist and fires four Spinner Blades. The farther the blades travel, the less damage they deal.

Smoke Bomb: Leon becomes invisible for 7 seconds. If he attacks, he will be revealed. Enemies close to Leon will be able to spot him.

Smoke Trails: When Leon uses his Super, he gains a boost of movement speed for the duration of his invisibility.

Invisiheal: Leon recovers 600 health per second while his Super is active.

Max Faster Blaster: Max’s blaster shoots a bunch of projectiles fast! It holds a lot of rounds, and Max is quick with the re-load.

Let’s Go: Max momentarily boosts up her movement speed and that of nearby allies.

Super Charged: Max now charges her Super while moving.

Run n’ Gun: Max reloads faster while moving.

Mortis Shovel Swing: Mortis creates business opportunities for himself by dashing forward with a sharp swing of his shovel.

Life Blood: Mortis calls forth a swarm of vampire bats that drain the health of his enemies while restoring his own.

Creepy Harvest: Mortis reaps the life essence of every Brawler he defeats, restoring 1400 of his health.

Coiled Snake: Mortis gains a Dash Bar. His dash range is increased by 100% when the bar is fully charged. It takes 3.0 seconds for the bar to charge when Mortis has all three dashes ready.

Mr. P Your Suitcase, Sir: Mr. P throws a heavy suitcase with angry intent. If the suitcase hits an obstacle or an opponent, it bounces over them, lands with a bang, and deals area damage.

Porters! Attack!: Mr. P deploys the home base for his robo-porters. He has reprogrammed the small penguin-head robots to attack and harass opponents.

Handle with Care: Mr. P’s overstuffed suitcases bounce and burst even if they don’t hit a target or obstacle.

Revolving Door: The robo-porters spawn 3 seconds faster after being defeated.

Nani Trigger-nometry: Nani shoots 3 light orbs that move at different angles and converge towards aimed targets.

Manual Override: Nani takes control of Peep and can steer him remotely into enemies, exploding on contact.

Auto-focus: Peep deals up to 2500 extra damage based on his travel distance.

Tempered Steel: Nani takes 80% less damage while her Super is active.

Nita Rupture: Nita sends forth a shockwave, rupturing the ground and damaging enemies caught in the tremor.

Overbearing: Nita calls the spirit of Big Baby Bear to manifest and maul her enemies.

Bear with Me: Nita recovers 500 health whenever her bear hits an enemy. When Nita deals damage, her bear regains 500 health.

Hype Bear: Nita’s bear attacks faster. The time between swipes is reduced by 50%.

Pam Scrapstorm: Pam has a straightforward way of dealing with scrap metal: suck it up and blast it at the bad guys!

Mama’s Kiss: Sometimes you can get dinged up while brawling. Pam can kiss it all better with the help of her healing turret.

Mama’s Hug: Whenever Pam hits enemies with Scrapstorm, she heals herself and nearby friendly Brawlers for 30 health.

Mama’s Squeeze: Healing turret now also damages enemies for 300 damage per second.

Penny Plunderbuss: Shoots out a pouch of fool’s gold. If the pouch hits an enemy, it bursts and coins pepper targets behind the first enemy.

Old Lobber: Penny sets up her cannon that can shoot at enemies from long-range, even if they’re behind cover.

Last Blast: When Penny’s Cannon is destroyed, it shoots out one last barrage of bombs, each dealing 1680 damage.

Balls of Fire: Cannonballs from Penny’s turret set the ground on fire for 3 seconds. Enemies in the burning area take 400 damage per second.

Super Rare
Piper Gunbrella: Piper fires a sniper shot from the tip of her parasol. The farther the shot flies, the more oomph it gains.

Poppin: Piper hops away to avoid pushy suitors. She leaves them a lady’s favor though: three live grenades from her garter.

Ambush: Piper’s attack deals +400 extra damage (at max range) when she’s hidden in a bush.

Snappy Sniping: When Piper hits an enemy with her attack, she reloads 0.5 ammo instantly.

Poco Power Chord: Poco strums his guitarrón, sending forward bone-jarring sound waves. Enemies hit by the waves take the damage.

Encore: Poco plays an uplifting melody that heals himself and any teammates within range.

Da Capo: When Poco’s attack hits friendly Brawlers, they now heal for 500 health.

Screeching Solo: Poco’s Super also hits enemies now, dealing 1200 damage.

Super Rare
Ricochet Bouncy Bullets: Ricochet’s bullets bounce off everything except his opponents, and can hit them behind cover.

Trick Shot: Ricochet fires a long burst of bullets that can pierce through enemies and bounce off walls.

Super Bouncy: Rico’s bullets, from attack and Super alike, get supercharged by their first bounce and deal +100 damage.

Robo Retreat: When Rico falls below 40% health, he runs 34% faster.

Super Rare
Rosa Hands of Stone: Rosa throws a flurry of powerful punches with perfect technique.

Strong Stuff: Rosa gets a second skin of tough vine for 3 seconds, decreasing all damage received by 70% for the duration.

Plant Life: Rosa recovers 200 health per second when inside a bush.

Thorny Gloves: Rosa’s punches gain +200 damage during her Super.

Sandy Pebble Blast: Sandy pelts enemies with sharp, piercing pebbles.

Sandstorm: Sandy summons a sandstorm that lasts for 9 seconds and hides friendly Brawlers inside it.

Rude Sands: Sandstorm now also damages enemies for 100 damage per second.

Healing Winds: Sandstorm now also heals friendly Brawlers for 250 health per second.

Shelly Buckshot: Shelly’s boomstick is always locked and loaded. You don’t want to be anywhere in front of this baby.

Super Shell: Shelly’s Super Shell obliterates both cover and enemies. Any survivors get knocked out of the way.

Band Aid: When Shelly falls below 40% health, she instantly returns to full health.

Shell Shock: Shelly’s Super shells slow down enemies for 3.0 seconds.

Spike Spike: Spike throws a small cactus that explodes, shooting spikes in different directions.

Stick Around: Spike invites all seedlings to a cactus party! Enemies caught in the area take damage and get slowed down.

Fertilize: After using Super, Spike regenerates 500 health per second by staying in its area of effect.

Curveball: Spikes from the cactus grenade fly in a curving motion, making it easier to hit targets.

Sprout Seed Bomb: Sprout propels a ball of seeds that bounces around before bursting with a bang! If it makes contact with enemies, it explodes on impact.

Hedge: Sprout uses its Super Seed to grow a thick vine hedge, creating an impassable though temporary obstacle.

Overgrowth: Every 5.0 seconds, the next Seed Bomb will explode with a larger explosion radius.

Photosynthesis: Sprout activates a shield, partially protecting itself from all attacks while inside a bush.

Surge Juice of Justice: Surge serves a shot of Juice that splits in two on contact with enemies.

Party Tricks: With each Super, Surge gets upgraded (MAX 3). Upgrades are lost when Surge is defeated.

To the Max: Surge’s main attack now splits when hitting walls.

Serve Ice Cold: Surge keeps his STAGE 1 Super upgrade for the full match duration.

Tara Triple Tarot: Tara flicks her wrist, snapping off three tarot cards that pierce through enemies.

Gravity: Tara’s greatest illusion draws her audience inexorably in. Everyone caught in the attraction will bump heads painfully.

Black Portal: Tara’s Super cracks open a dimensional portal! A shadowy version of Tara appears and attacks her enemies.

Healing Shade: Tara’s Super cracks open a dimensional portal! A shadowy version of Tara appears to heal Tara and her teammates.

Tick Minimines: Tick lobs a cluster of mines that separate before landing. The mines explode on contact with a target or after a few seconds.

Headfirst: Tick detaches and launches his head. After landing, the head hops toward the nearest target and explodes on contact.

Well-Oiled: When Tick takes no damage and doesn’t attack, he starts recovering health 2.0 seconds faster than normal.

Automa-Tick Reload: Tick’s re-load time is 10% shorter.